Marble Track
Clean Getaway is a 3D Marble Rolling game that was made for a prototyping class that we can use for jumping off points going into capstone. For this project we wanted to have some kind of fun whimsical game where there isn't any pressure to hurry and do anything too fast. This project was done in unreal which wasn't the first time working in unreal for me personally due to a personal project but this is the first time I was working with a team on a project made in unreal and I wasn't doing any programming on this project I was on the design team due to the oversaturation of programmers on the team.
What did I do?
I was on design for this project so my main task was to come up with ideas for pieces, levels and the game flow of the game. It was really fun trying something different but because it was something that I was not familiar with this was a lot to get used to especially because we only had 1 person who's normal role was a designer. The other designer was mainly a producer but also worked a bit in design.



What did I learn?
I learned a lot about design in this one and learned how to make a comprehensive flow chart about a game's flow. The producer of this project knew a lot about flow charts and helped us a bit and it made me realize how many little intricacies that I don't really think about when it comes to designing a game when I am so used to programming.

