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Clean Getaway

Clean Getaway is a 3D speed based game that was made for a prototyping class that we can use for jumping off points going into capstone. We were given a prompt for this prototype where it was speedrun, lootbox, and silly and we had to make a game off of those 3 words together. We went for a game where you are on a sinking ship and you are trying to gather as much loot as possible before the ship sinks. and there are chests around the ship that you can use to get different kinds of loot that do a roll before you get to take the item to kind of fit that lootbox theme that we were given.

What did I do?

I had some movement code from the last game that was made so I reused a bit from that and then I modified it to be a bit more of the feel that we wanted to get for this game compared to UnInverse. I also worked on the collection point which also serves as the escape vehicle that ends the game.

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What did I learn?

This project I learned a lot about how many systems that I really didn't know too much about in c++ because I working on the collection with one of the other programmers who worked on this project and they used a lot of unity events which at this point I barely used so I learned a lot about how those function and I've been using them a lot since.

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