Killcode
This is a game that was made for a game jam, The concept behind this game was to have a game where all you had was a computer to stop whatever monster was coming to get you. I mainly focused on making solitaire on the side monitor for some world building, it feels like this is a real person taking the night shift being bored, and the endings, the endings are currently a bit rough due to the fact that they were coded in 4 hours but the product came out really cool and I'm glad that we got to work on this really unique project
What did I do?
When I started this project I thought it would be a cool bit of world building and be a little funny to have solitaire on the second monitor. The majority of my time on this project was spent working on making the solitaire on the second monitor, but I did code the endings and two of the tasks that you have to complete in order to beat the game.


What did I learn?
I the main thing that I learned on this project is that coding solitaire in unity is very hard and isn't just a little side task that you can take on for a few hours, but other than that I learned that coding in cutscene type endings takes a bit longer than I would expect and needs some time put into them to make it so sounds line up exactly how you want.
Where to get
